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Panotour pro hotspots editor
Panotour pro hotspots editor





  1. #Panotour pro hotspots editor how to
  2. #Panotour pro hotspots editor full

I am using a height of 1.6m for the average eye level of a human. Using eye level will give a more realistic feel if people are viewing it through google cardboard or any other VR products. Place your camera at around eye level in the location you would want to be standing in the scene for the panorama. Don’t worry about the field of view or focal length for now. Camera Setupįor your camera, make sure you use a V-Ray Physical Camera with the same settings as you have for your test renders, f-stop, ISO, shutter speed and color balance. This makes sure that when the panorama is created you are happy with all of the angles and you’re ready to set up your panorama camera. While in a V-Ray Physical Camera, use the walkthrough mode by clicking and dragging the viewport and spin the camera around and get an idea of the entire scene. Normally I create a camera and do a few high-resolution crop renders. When modeling, texturing and lighting the scene, it is important to test renders at all different angles, to ensure that when you are in the 360-degree panorama you have not set up your render for 1 specific angle/shot. There is, however, something to keep in mind. Lighting was set up in V-Ray to give a nice overall mood and render settings were optimized for large image render of 5000px and over. It was created from CAD drawings in 3ds Max to all the client’s specifications and materials were created to match designer materials and finishes schedules. The scene, including the modeling, materials, lighting and rendering is nothing out of the ordinary.

#Panotour pro hotspots editor how to

This won’t be a guide on how to replicate exactly what I have created in these tours, as It would be long and time-consuming, but rather the overall process with details mainly on how the panoramas are created and put together so you can achieve the final result and understand the general workflow then expand on it.

panotour pro hotspots editor

I will show the way I have found to best suit my workflow, processes and clients. There are many ways of creating these panoramas using 3dsMax and V-Ray.

#Panotour pro hotspots editor full

Let’s start with the most basic of things, introduced by Robert Dukes from Brisbane based rdvisualization studio – A creation of a 360 degree 3d panoramic virtual tour… we will tackle how to get this working inside an Oculus Rift or Gear VR later on.įirst, see this tour below – Full Screen. Photorealism + Immersive Experience geared by the many headsets available today opens up the field once more and we must look beyond the curve for what’s ahead. Now that we have defeated the latter, the former is back, riding the VR waves. I remember a period more than 10 years ago when we played with this a bit until it was put aside in favor of conquering photorealism. 360 degree 3d panoramic virtual tours aren’t new.







Panotour pro hotspots editor